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Chapter 584: 555: See You Later



On this evening, some Cloud Dream users were busy leveling up and unlocking new weapons, while others were contacting each other to form organizations, preparing to take to the streets to protest and demonstrate.

The latter is not only referring to players in the United Kingdom but also players in Germany.

However, German players are relatively calm. They want to first figure out one thing: whether Cloud Dream’s inability to enter Germany and set up servers is because they don’t want to, there are no local companies willing to cooperate, or the government has intervened and created obstacles.

After all, players are reasonable too!

Of course, there are those who are calmer than British players, and naturally, there are also those who are more irritable than British players.

America Players are planning to take action right away – after all, not everyone can do like Turner, who, in order to play games, would fly out of the country and live abroad for a year without a second thought.

However, all of this is temporarily unrelated to Cloud Dream.

Or at least, temporarily unrelated to Lincoln.

At this moment, he had gone to sleep.

The Battlefield development team had also left work and went on with their lives. And – they really did take their usual weekend off!

For the entire weekend, they will only address serious bugs that could affect the game experience on Monday unless they encounter any major issues.

As for the potential minor problems…

Let’s consider them as unique game features!

*

The next day, at 8 a.m., a new batch of Mirage Consoles is expected to be in stock.

By now, almost no player cares about this.

After all, the domestic user base has exceeded 190 million, and it’s almost reaching its ceiling.

The most direct evidence is the disappearing phenomenon of consoles selling out on the same day they are stocked.

Last week’s main orders have even shifted towards the overseas market.

And what’s amazing is that Lincoln, who has been paying attention to the destination of these consoles, found out that they were not all in Southeast Asian countries without partner companies or European players with money and urgency, as he had imagined.

Amazingly, last week, as many as 8 million consoles were shipped to Mexico.

More than 4 million consoles were shipped to Brazil.

– Since the production capacity is no longer scarce, Lincoln had already canceled the purchase limit. Since players who wanted to buy have basically purchased their consoles, Lincoln no longer cares about scalpers buying them.

Many of the consoles sent overseas this time are quite large orders, often ranging from tens of thousands of units.

However, as there are no fixed partners at present, the process for completing the delivery for such direct, large-scale orders is more complex, and the cost is significantly higher.

However, this has nothing to do with Cloud Dream.

All overseas bulk orders pick up at Daxia, and the people who receive the goods are from both Brazil/Mexico and Daxia.

After that, how they send these consoles to Brazil and Mexico is their own business.

Of course, the exit route will definitely be legal. Although the Mirage Consoles are not confidential items, a separate record is required if they are to leave the country in large quantities: the number, destination, and departure time of these consoles will be recorded separately.

– However, this is only true for Daxia.

Once it leaves Daxia, whether it still takes a legal route is…unclear.

When Lincoln first noticed this, he felt extremely baffled.

He never imagined that Latin America would have such a vast potential player market.

Lincoln had always assumed that the area was poor, had backward industries, and not many people had the leisure to play games…

But after some research, he was amazed to discover that Brazil is the largest gaming market in Latin America, accounting for 30%! And Mexico is the second-largest gaming market in Latin America, accounting for a full 19%!

The two markets combined account for a whopping 49% of the entire Latin American gaming market – half of the region!

Of course, the outrageous part is not here; it’s somewhere else:

As the backyard of America, the Latin American market has not been entered by Cloud Dream.

Due to the same internet and communication standards as North America, under the restrictions of America, they want to use the internet to jump on to Cloud Dream’s servers, the process is equally complicated, and the price is equally high.

Under such restrictions, it is very difficult to log in to Cloud Dream’s servers on a large scale and access virtual reality games.

Lincoln looked at the data and asked Mavis: How many Latin American players have logged into the game?

Mavis’s answer didn’t surprise him: Less than 200,000 people.

So, fewer than 200,000 had logged in before, but now there are 12 million consoles sold all at once??

What are they for? Collecting?

Where are all these rich people?!

Lincoln couldn’t figure it out.

And that wasn’t the only thing that puzzled him.

Remember what was said earlier? The Latin American game market is 30% Brazil, 19% Mexico, with the proportions roughly 3:2.

So, with 4 million consoles sold in Brazil, shouldn’t there be around 2.6 million in Mexico, according to this ratio?

So why did Mexico place orders for over 8 million consoles?

Where did the extra 5.4 million go?

Lincoln was very confused.

But due to America’s extremely inconvenient network environment, these consoles have been activated in very small numbers, so he could not directly determine the location of all consoles.

This puzzled him for a long time.

Fortunately, by this week, everything returned to normal.

Of the 30 million newly-added consoles, the orders received were mostly scattered, with the most around ten or so units.

— Due to the slowing sales speed in domestic market and reaching production capacity limits, Lincoln simply allocated 10 million of the originally planned 40 million consoles to overseas partners.

Together with the original 20 million consoles, they delivered 30 million consoles to overseas partners this week.

Balance was achieved for the first time between domestic and overseas markets.

Daxia’s players had no objections.

— Even if “My World” continued to be popular, and the elementary school social circle made another push, the domestic sales figures only jumped up for a short time, and after selling over 3 million units in a concentrated manner, creating a small peak, the sales curve flattened out again.

The remaining consoles were more than enough to be sold domestically for a week.

So, Daxia players were more concerned about the game itself.

They quickly noticed that the launch of “Battlefield” had a clear impact on “My World” multiplayer game environment— Many server players reported a significant decrease in daily troublemakers and destructive players.

Even the intensity of combat in World No.22 has decreased a lot.

Obviously, a large number of combative and destructive players rushed into “Battlefield” and started participating in more intense, direct confrontations.

This phenomenon inspired some players who were good at thinking reversely.

They seized this opportunity to come to World No.22 and tried to take advantage of this rare opportunity to build a secret base here.

At noon, a player with the ID “Little Wish” excitedly posted on the Vortex Forum “My World” section—

[Check out the secret hut I built in World No.22!]

In the post, the player first showed his world number to prove that he was indeed in World No.22, a world where chaos and violence coexist, and where battles erupt all the time.

Then, he very proudly showed his netizens the result of his hard work after spending a whole night building—

A hidden base mostly underground with farmland, pens, a small lake, a glass house, and even a beautiful flower garden.

He proudly announced: Successfully settled down in the chaotic World No.22 and achieved complete self-sufficiency.

Under his post, netizens replied: “unique thinking”, “strong action”, “congratulations.”

Little Wish was obviously very happy, he enthusiastically replied to every netizen’s comment, thanking everyone for their blessings, and sharing his experience with other players who had the same idea.

This harmonious and joyful atmosphere lasted for quite a while.

Until a netizen suddenly jumped out and replied: “I think I’ve seen the grass patch in front of your home.”

“See you later!”


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